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Mackenzie Sturrup
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Rigging
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Mackenzie Sturrup
Home
Rigging
PLUG-INS
Reel
Contact
Home
Rigging
PLUG-INS
Reel
Contact
Uncategorized 12/12/13 Uncategorized 12/12/13

Physics for Game Engines

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Game Engines 12/9/13 Game Engines 12/9/13

Human Computer Interface

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Game Engines 12/6/13 Game Engines 12/6/13

Carmera Design and Architecture

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Game Design 12/3/13 Game Design 12/3/13

Grind Quest Objectives

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Game Design 12/3/13 Game Design 12/3/13

Breaking apart Ar Tonelico

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Game Design 12/2/13 Game Design 12/2/13

Play Spaces and Level Design

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Game Design 12/2/13 Game Design 12/2/13

Becoming A critic

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Game Design 12/1/13 Game Design 12/1/13

Critical Analysis of Tectonic Shifting Device

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Game Engines 12/1/13 Game Engines 12/1/13

Scene Graphs

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Game Engines 11/28/13 Game Engines 11/28/13

The Magic of Scripting!

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Game Design 11/27/13 Game Design 11/27/13

System Dynamics

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Game Engines 11/25/13 Game Engines 11/25/13

Design patterns

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Game Design 11/22/13 Game Design 11/22/13

The Legend of the Mask

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Uncategorized 11/21/13 Uncategorized 11/21/13

Artificial Intellegence

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Game Design 11/19/13 Game Design 11/19/13

Dramatic Elements in Games

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Uncategorized 11/5/13 Uncategorized 11/5/13

TRY EVERYTHING

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Game Design, Uncategorized 10/17/13 Game Design, Uncategorized 10/17/13

Formal Elements in Games

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Game Design 9/20/13 Game Design 9/20/13

Fragile Dreams: Farewell to all your previous conceptions of standard narrative conventions in games

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Ontario, Canada | (604) 202 - 5984 | mac.sturrup19@gmail.com